• Resumo

    Internet das Coisas Robóticas: Desenvolvimento de um protótipo para o ensino de programação

    Data de publicação: 04/09/2020

    ABSTRACT
    Aiming at addressing the principles of programming logic and developing problem analysis and problem solving skills, the discipline of algorithms and programming is present in the curricula of various courses, from computer science courses to engineering. In the literature, some studies have shown that such disciplines usually present high percentages of dropout and disapproval due to several factors, but mainly difficulties of abstraction as to the logic required to solve problems using programming. To contribute to these factors, it is envisaged to provide ways of teaching that help the student to reason and find solutions to problems with programming. One method that may be most effective is block programming, because it aims to facilitate the introduction of programming concepts to students. Block programming, unlike traditional programming, is more interactive and visual, consisting of blocks that represent computational instructions, where blocks are connected to others to be able to perform programming. Thus, this research presents the development of an IoRT-based prototype along with block programming to promote computational thinking, more specifically in the teaching of algorithms and programming. The internet of robotic things emerges as an emerging vision that brings together objects focused on the production of action, autonomous behavior and especially interaction. IoRT presents itself as a great ally for teaching, focusing on promoting student engagement and expanding teaching possibilities.

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O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.

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