• Resumo

    Blocos Lógicos e Games: Utilizando Interfaces Tangíveis para a Aprendizagem da Lógica Matemática

    Data de publicação: 04/09/2020

    ABSTRACT
    This article approaches the research in the area of tangible interfaces
    applied to technology-mediated educational processes, in a
    perspective of accessibility in digital games. The general objective
    of the study is to evaluate the use of logic blocks as a tangible
    interface in a digital game for learning mathematical concepts. The
    methodology is based on an exploratory research that includes the
    bibliographic survey and the development of elicitation activities
    and requirements analysis, design and software development. Logic
    blocks are used, material recognized for learning mathematical
    concepts, as control interface of the developed digital game. A digital
    game was produced, as well as the expansion of research on
    accessible interfaces and the evaluation of the solution proposed
    by teachers and students with and without disabilities.

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