• Resumo

    Simulação de Comportamento Humano

    Data de publicação: 29/04/2021

    Each new generation, games present physics and ambiance closer
    to their inspirations in the external world (non-virtual reality).
    However, the non-playable human characters in these games sometimes
    do not simulate the attitudes that a person would normally
    perform in front of a certain situation. This case goes against the
    proposal of a physical and graphically realistic environment, with
    behaviors and decision making not appropriate to the circumstances
    presented. To solve the problem, it is proposed the development
    of a Human Behavior Simulation Model, planned to be used on
    non-playable characters that will have constant contact with the
    player. This model was created based on concepts of Psychology,
    which were used to develop a personality that will be implemented
    in a character. To test the efficiency of the proposed model, it was
    used in the development of Carlos, a character of a game prototype.
    Carlos went through a series of controlled situations, used as tests
    to validate the applicability of the model in non-playable characters.
    The result was a coherent simulation of human behavior, at the cost
    of complexity in the application of the characteristics, described by
    Carlos’ personality, to the character inside the game.

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